Unleash your finecast, metal and plastic! Extend your munitorum tape measures and roll your official GW biased dice!
Veterans and newbs, come and join us for 500-1000pt battles in the 41st millennium. Bring your rules, codex and figures and we'll learn how to play Maelstrom of War missions (Narrative based), how to use daemonology and what to take to form a strong, balanced army.
Comments
Can i use my old codex?
If so can do wolves or orks
I am looking at dark eldar and wondered how it work as the current codex is quite old
Anyone had any experience playing with or against them?
A mini review for grognards
7th is potentially the second best edition of 40K so far. It's clearly written for fun games and pokes a stick at serious players who haven't grown in maturity and think winning is the primary goal.
The game oozes random. You might face eclectic army lists as unbound lets you take any combination of figures. Your mission is randomly generated, with sometimes a random amount (up to 6 per player) of randomly generated tactical objectives that can and do change each turn. Objectives can be Mysterious which is another random roll. Some tactical objectives give a random amount of VPs. Deployment order and position can be random. Reserves coming in is a bit random. Running distances are random. You roll randomly for powers for psykers - and any wannabe heretic can take daemonology. Your amount of warp charge per player each turn is random, and powering abilities is a more complex version of flipping a coin. Psychic powers are unusual and fun!
You can ditch a couple of tables by buying card decks. These range from £0.14 to £0.33 per card, more than I pay for Fantasy Flight card game boosters, but a one off purchase until 8th edition.
Tactical Objectives mean you have to move about the board, changing directions when new ones arrive. The authors clearly want to move away from gun line battles. Here's a quote that makes me smile.
'Exactly how you set up Citadel scenery models is purely a matter of personal taste, and they can be placed upon the battlefield in any way the players find agreeable. In general, we have found that the more scenery you can place on the battlefield, the better the game will be.'
40K tables have been sparse for too long. 2e and RT always had the better looking battlefields, hopefully players will seize the initiative here...
The whole book seems written for scenario play - in fact many of the random tables seem to work against tournament play/list building by giving the chance to roll badly pre-game and handing you impossible/unlikely to achieve objectives. Overall it seems like a much better, more narrative focused game.
Will see how it plays out next week
Could've brought my wolves