I didn't want to hijack the tournament thread any more than I already have, so I'll stick this here.
Link to the Kill Team rules:http://www.scarboroughgames.com/files/40k-2e/Kill Team.pdf
Made a few changes. We can probably allow any and all wargear cards. The number excluded by the 15 point limit was very small, and probably unjustified. Disallowed special characters, not that there are many within the 2 wound limit. I can just see special characters with necromunda skills being great fun...
We can probably allow vehicles with an armour value up to 12. This allows bikes, buggies, land speeders, wraithguard etc.. but not anything higher. An allowance of 15 would allow sentinels in. What about personal armour? Are we happy with terminator armour?
Removed the pinning rules, only because I can't see marines in power armour or terminator armour being pinned from a stub gun shot.
Changed my mind about the techmarine tax, I think we can drop that too.